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Messages - Lezard

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1
Latest updates / Re: Patch notes - EN
« on: September 20, 2014, 04:59:39 pm »
20/09/14

New Dungeon: Altar to Pandamius
The power within these ruins seems to have infused the Shadowspawn that settled inside with unholy power… as if they were lacking any!
A new dungeon is open for lv40 players in Night Tear. It also includes a 3-player battle.

Guild features
- A shoutbox has been added to the guild page, for an easier communication between guild members.
- A few basic guild features have been added: guild kick/quit/disband. Guild masters can now edit
various guild information such as announcement, description etc. now.
- More guild features coming soon!

Replay features
- A comment section has been added to battle replays. You can share your thought about how you fare
in fights you liked!
- Replay list's pagination has been fixed, all your previous replays should be accessible from now on.

Battle interface
- Keyboard shortcuts has been added: use arrows to move your characters around and ctrl+click to
target units without confirmation.
- There's now direction indicator once your move command is queued.
- Players' hands during multiplayer replays are no longer mixed up. You only need to select the player
whose hand you wish to see.

Translation page
- Auto translation suggestion has been added, this should help translators a lot!
- Newly suggested texts are now tagged as "new", there's also a new text category "improvable" that
allow us to pick the best translation among the best.

Misc
- Player will no longer earn new deck slots as they level up.
- New quests have been added, allowing you to collect materials to build better gear containers, and new backpacks.
- The motivated Applicant in Act I.2 will now let you pass even if you fail to beat the Target Dummy.
- The Phoenix Intendant in Act V.4 will now properly prevent you from using both his totems at once.
- The Soul Trap stone next to Zell  can no longer be Soul Captured
- Lumina's Royal Jeweller has finally retired to open a small craft shop in Aleas
- The soul capture mechanism has been reviewed. Captured monsters no longer die instantly, they still have to be defeated normally to claim thir rewards (and soul gems)
- Soul capture now also take into account the level difference, meaning it is a bit easier to capture a monster with a lower level.
- Fixed an issue that caused spawned mobs to be immune to soul capture
- [Ritual Dagger] No longer triggers the apocalypse when used


2
Beta Server Discussion / Re: Beta server update: New dungeon
« on: September 15, 2014, 10:32:24 pm »
Update applied:

- Fixed the issue with condensing fight
- Tweaked values for raid fight
- Added a remporary shop in NT with some new charms for 1g

3
Beta Server Discussion / Re: Beta server update: New dungeon
« on: September 12, 2014, 09:53:15 am »
I'm beginning to wonder if an all-around nerf of summons is not in order. It's not the first time where battles are way too easy for them.

Anyway, all kind of replays for boss/guardian/raids are welcome, if you found them too easy to too hard.

4
Beta Server Discussion / Beta server update: New dungeon
« on: September 11, 2014, 09:59:14 pm »
A new dungeon has been added on the beta server in Night Tear: Altar to Pandamius. This dungeon includes a 3-player fight.

The dungeon do not have any drop yet, it is available on the beta server only for testing purposes.
Any player willing to try the fights and give feedback on the difficulty would be very welcome!
This is especially true for the multiplayer fight that could not be tested a lot internally, so your help is very appreciated.


A few other features have been added:
- You can use arrow keys to move your character
- you can ctrl + single clic a monster to target it
- It is now possible to write comments on fight replays


5
General Discussion / Re: MONSTER ENCYCLOPEDIA!!
« on: August 29, 2014, 09:59:50 am »
We're happy you like it :)
Player feedback is always appreciated!

6
Technical Support / Re: Soul Trap-ception... but nothing happens
« on: August 18, 2014, 08:47:31 pm »
The soul trap should not be soul-trappable. You will get a "Soul capture failed" message starting from next patch.

7
Technical Support / Re: Burried Horror/Terror
« on: August 13, 2014, 07:46:06 pm »
I've checked the monsters and nothing is wrong with their stats.  Are you sure it could not have just been an unlucky streak ?

8
Technical Support / Re: [R] Mach Fist
« on: August 06, 2014, 09:42:52 am »
Corrected in next hotfix

9
You should hold on to that gem.
More craft recipes will be added to the game, especially some using soul shards.

10
Latest updates / Re: Patch notes - EN
« on: August 03, 2014, 05:24:12 pm »

New Dungeon: Blacksand Wastes
A new dungeon was added in Triland for lv26 players, where you will meet the charming wildlife of the desert.
This adventure was designed by Gabbin.


New Dungeon: Catacombs of Kemol
A new dungeon was added in Draka for lv40 players, where you will visit an almost peaceful crypt.
This event also includes a 3-character group battle. It was designed by QQchampion.


Misc
- Hot Replays page has been added. It's easier to stalk the best players from now on.
- You can now access a monster encyclopedia through the inventory menu. It will register all the creatures that you have been able to soul capture.
- The experience given by side quests was reduced
- Dungeon completion achievements are now multi-tiered. Tiers past the first award experience.
- Damage weakness and resistance no longer apply to spirit damage
- The rewards for completing chapter 7 and 8 have been moved to the right node
- [Cold Light] craft recipe changed: now uses Vita instead of Kata
- Achievement awarded for using protect charms renamed to "Protector"
- Eolystre now has a face in Act8!
- The amount of points to gain class skills was increased for the last 2 ranks of each path
- Several Lightning, Twinblade and Fist charms got a slight increase in power
- Monsters across Estiah have started to develop a resistance to soul capture spells. Hopefully, the Soultrader in Lumina just stocked in a few improved soul capture charms
- The recipes for craft items [Liquid Thunder] and [Liquid Ice] were changed

11
Discussions Générales / Re: Référence pour la traduction du jeu
« on: July 30, 2014, 03:47:04 pm »
Bah perso ça me chiffonne un peu la vue pour certaines abréviations, mais pas de quoi en faire un drame ^^

J'ai modifié quelques abbréviations. Si vous voulez améliorer certaines il est encore temps.

12
Discussions Générales / Re: Référence pour la traduction du jeu
« on: July 30, 2014, 01:05:14 am »
Dans ce cas, standardisons a 3 lettres pour tous?

Soldat (SOL)-> Mercenaire (MER) -> Guerrier (GUE) -> Berserker (BER)
Apprenti (APP)-> Magicien  (MAG)-> Arcaniste (ARC) -> Ravageur (RAV)
Éclaireur (ECL) -> Rôdeur (ROD) -> Assassin (ASS) -> Lame Noire (LAM)
Veilleur (VEI) -> Cuirassier (CUR)-> Protecteur (PRT) -> Garderune (GAR)
Animiste (ANM) -> Chaman CHM) -> Nécromancien (NEC) -> Dévorâme (DEV)
Acolyte (ACO)-> Prêtre (PRE) -> Croisé (CRO) -> Vindicateur (VND)

13
Discussions Générales / Re: Référence pour la traduction du jeu
« on: July 29, 2014, 09:04:59 pm »
Ok, mais je me rends compte que pour le Mercenaire et la "Mercenary Axe" par exemple, ça passe moins bien (sauf si on trouve un terme plus sexy que Hache).
100% pour trouver un autre nom pour ces cartes. Y'a pas de grosse lore derrière, on peut vraiment mettre ce qu'on veut

14
Discussions Générales / Re: Référence pour la traduction du jeu
« on: July 29, 2014, 04:06:37 pm »
Juste pour donner une validation finale sur le sujet:

Ok pour le principe:  Détonateur du Lame Noire => Détonateur (LN)

15
Beta Server Discussion / Re: Beta server update - 26/07/14
« on: July 28, 2014, 10:16:12 pm »
Beta server updated. Various twraks on dungeons performed.
Also, damage weakness / resistance no longer applies to spirit damage.

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